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Tagged “gamedev”

  1. The Origins of Fable
    "Would it be possible to add skyscrapers and cars to it?" was probably one of the more unexpected pieces of publisher feedback we got when pitching the game that would...
  2. Event Audio for Godot
    Event Audio for Godot Some time ago I wrote a small add-on for Unity called UberAudio. Unfortunate title aside – ride-sharing wasn’t a big thing back then – it was...
  3. Runtime Debug Tools Update
    Following on from my previous post on runtime debugging in Godot, I had a few requests and ideas for improving things, such as: 2D support. Pausing when debugging. Fixing some...
  4. Runtime Debug Tools - Optimising for the Idiot Iteration Loop in Godot
    Background Note Godot 4.4 and above now has an embedded game window and scene inspection tools built in - in most cases this package is no longer necessary. It’s been...

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